Neural networks beautifully give a second youth to role-playing adventure games

Neural networks beautifully give a second youth to role-playing adventure games

September 14, 2019 Off By Thomas

Although we most often see this technology in definitely more difficult scientific tasks, it turns out that he is equally good as the author of the new installment of Harry Potter or the generator of role-playing adventure games.

Let’s face it, role-playing computer games were in fashion many years ago, when computer graphics couldn’t provide us with such experiences as today. They consisted of controlling the character with a set of commands typed on the keyboard, and the program that supports the game on the server sent instead descriptions of the virtual world of the game, i.e. rooms, objects, mobs, NPCs and monsters. In short, it translated into the virtual reality of narrative role-playing games.

It is no wonder that the glory years are long behind them, but as it turns out, thanks to neural networks they can experience a second youth, providing unprecedented experiences. A neuroscience student named Nathan trained GPT-2, a neural network designed to predict text to respond to player behavior in the style of Ender’s Game. And we are talking about the most famous science-fiction novel by Orson Scott Card, whose screening with the participation of Harrison Ford we could watch a few years ago.

– When I read Ender’s Game, the most terrifying thing was the terrifying Mind Game, a game designed to probe the player’s subconscious. In the book, we learn that it is not programmed, but powered by artificial intelligence, which in real time designs the game in response to the player’s behavior, becoming more and more surreal. The author wrote it in 1985 and since then AI has become quite good in creative tasks. Mind Game with real-time graphics is still out of our reach, but what if we try something easier, like a role-playing game? Nathan says.

He published his results in the Google Colab notebook, so that others could see for themselves what gameplay with artificial intelligence looks like. Then the researcher Janelle Shane became interested in the matter, who admits that the game resembles the dream experience noob homepage. Setting regularly and without reason changes beyond recognition, moving the user from one unprecedented place to the next and bringing to mind the iconic Zork, which was also used during network training. What’s more, the game does not develop in the traditional way – it is difficult to indicate here the beginning, development and end of the adventure, instead artificial intelligence puts us before a marathon of fights with subsequent monsters. And the strangest thing about it, everything in the spirit of classic role-playing games, which will certainly delight their fans. Do you belong to this group? In this case, see for yourself what the 21st century gameplay looks like – HERE.